#include <buola/scene/cworld.h>

#include <buola/gl.h>
#include <buola/algorithm/container.h>

namespace buola { namespace scene {

CWorld::CWorld()
{
}

void CWorld::CalcLocalTransform()
{
    msg_info() << "calculating local transform!\n";
    mLocalTransform=mat::identity_3d();
    mLocalTransformValid=true;
}

/*namespace scene*/ } /*namespace buola*/ }
